PolygonBlog is about:
- 3ds Max tutorials
- Texture packs
- 3d artwork
At the moment I concentrate on 3ds Max and 3ds Max only. Furthermore, I’ll try to avoid using plugins (VRay, Real Flow etc.) in my tutorials. I’ll do my best to share something you can create with just 3ds Max. My approach to 3D is less scientific and more practical, so I’ll give you clear examples how to create stuff in practice rather than explaining all the math behind the tools.
If you would like to get in touch, please use the contact form here.
I haven’t been updating Polygon Blog for a long time because I have been buzy working on my iOS development studio Polygon Play. I have been doing some 3d artwork for Kids Game and coding like a crazy. I have published several kids apps and a few other titles. The original plan was to write tutorials as well, but unfortunately I couldn’t find the time. I have several ideas for new tutorials about 3d game graphics, but I don’t know if I’ll ever have the time to write about them.